![]() ![]() The quarterly growth was much larger than seen in previous years, and strong revenue has continued into July 2020, with the global mobile games market generating $6.8 billion last month. Player spending saw a faster rise in Q2 2020, with revenue up 10.7% quarter-on-quarter, and 28% year-on-year to $19.4 billion. Many countries are now utilising lockdowns at local, rather than national, levels. Downloads finally peaked in April 2020, at some 5.5 billion for the month, coinciding with the peak of the global pandemic and lockdowns, which would begin easing in multiple countries over the following months. In Q2, downloads shot up once again by 12.2% quarter-on-quarter and 44.4% year-on-year. We discussed the latest data on the mobile games market in the first half of 2020 in our Live: State of Games presentation, entitled 'The State of Mobile Gaming in 2020', which you can watch below: While there was a clear jump in Q1, Q2 2020 saw an even sharper increase in both new installs and revenue, with the latter playing catch-up. Starting with China in January, other countries would follow suit in enacting lockdowns, particularly throughout March. Player spending, meanwhile, saw a smaller increase, rising 6.6% quarter-over-quarter and 16% year-over-year to $17.5 billion.īut for many countries around the world, Q1 was the start of the pandemic as it swept across the world. Game downloads surged in Q1, up 21% quarter-over-quarter, and 39% year-over-year to 13.4 billion. ![]() ![]() When we previously analyzed how the COVID-19 pandemic had impacted the mobile games market in Q1 2020, there was a clear rise in the number of installs and revenue was also on the up. ![]()
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